Void Ray

Offensive Carry
Quick refference Opening Build:

Core upgrades
Hold Fire [F] / Weapon Free [G] Trait Toggle.

Orders the Void Ray, stop using his main and secondary attack, untill you give a direct command.

Flux Vanes

Cost 100 minerals. Passive upgrade.

Increases the movement speed of the Void Ray by 25% when it's atleast for 20 seconds out of combat.

Argus Crystal

Cost 250 minerals. Passive upgrade.

Argus Crystal is a mysterious substance used by the Xel'Naga, that will affect muttiple abilities of the Void Ray;

+ Increases Prismatic beam speed by 0.1.+ Increases Chrono Rift duration by 25% amd it's radius by 1.+ Increases Blink radius by 1.5.+ Increases the Purify energy drain by 10.+ Increase the chance to evade 25% +Decreases the Cloak drain by 1 energy.

Cloak [C]

Cost 100 minerals. Toggle. Cast 20 Energy, Duration drain 10 energy per second, Cooldown 10 seconds.

Cloaks the unit preventing enemy units from seeing or attacking it. Cloaked unit can only be revealed by using detectors or effects. The energy drain is 10 (+20% for each Basic Upgrade) energy per second.

Purify [Y] 

Cost 400 minerals. ULTIMATE Buff. Cast 125 Energy, Duration 15 seconds, Cooldown 60 seconds.

Causes the prismatic beam, to additionally burn 20+ (20+ per each charge) energy away from target per second.

Chrono Rift [T]

Cost 150 minerals. Target Area. Cast 75 Energy, Duration 16 seconds, Cooldown 10 seconds.

Creates a distortion field at target location in a radius of 3. Light units caught inside have their movement speed, attack speed and cooldowns slowed by 80%. Caught Enemy Capital ships have their attack speed and cooldowns slowed by 50%. This ability also affects the vision of the caught Ship's.

Charge [R]

Cost 125 minerals. Buff. Cast 75 Energy, Duration 8, Cooldown 10 (-3 for each Basic upgrade) seconds.

Increases the damage dealt by the Void Ray by 50%. Stacks up to two times.

Energy Nova [E]

Cost 125 minerals. Area. Cast 50 Energy.

Deals up to 13 [+40 summoned) damage to all units in two pulses one in a radius of two and half and the other in a radius of five. The damage can be upgraded by buying prismatic beams it will affect the damage by 13(+0.5).

Blink [B]

Cost 150 minerals. Area Target. Cast 50 Energy, Cooldown 20 (upgrade) seconds.

Teleports the Void Ray to nearby target location in a radius of 5 (+1.5 for each Basic Upgrade).

Warp [W]

Cost 50 minerals. Target. Cast 50 Energy, Duration 10 seconds, Cooldown 45 seconds.

Teleports the ship to a target massive unit or structure. Can’t be used while in combat.