Carier

Mixture Carry
Quick refference Opening Build:

Core upgrades
Release Interceptors [R]

''' Trait Toggle. ' Range'' 16 (+1 each range upgrade).

Launch up to 10 Interceptors towards target area. Dealing 12 (+2 Basic upgrades) damage to the closest enemy Ship each 2.5 secconds. Those Basic upgrades also affects the hull 40 (+2), the shield 40 (+2) and the armour 0 (+0.5).

Release Scouts [C]

Cost 225 minerals. Toggle Unlocks. Cast Automatically, Range 16 (+1 each range upgrade), Duration Destroyed. Launch up to maximum 4 scouts towards target area or attack massive enemy ship. Each Scouts Dealing 40 (+3.5 Basic upgrades) damage to the closest enemy Ship each 2.0 secconds. Those Basic upgrades also affects the hull 60 (+4), the shield 60 (+5) and the armour/shield armour 2 (+0.7). The scouts spawn automatically [Max 4] each 9 (+1 warp)secconds.

Tempests [E]

Cost 175 minerals. Unlocks. Cast 225 Energy, Range 6, Duration Destroyed.

Summon up to 3 Tempests. Each Tempest starts with 200 health and 100 Shield and got a default range of 15 (+1 basic range upgrades). Each Tempest dealing 200 (+20 Basic upgrades) damage to the closest enemy Ship each 3.3 secconds.

Warp [W]

Cost 50 minerals. Target. Cast 50 Energy, Duration 10 seconds, Cooldown 45 seconds.

Teleports the ship to a target massive unit or structure. Can’t be used while in combat.

Graviton Catapult

Cost 100 minerals. Passive upgrade.

Makes the Carier launch interceptors more quickly.

Warp Technology

Cost 175 minerals. Passive upgrade.

Removes the cooldown from Warp. Also increases Tempest warp to 4 at once. Also increase interceptors permanent regenerate.

Vortex [V] 

Cost 400 minerals. ULTIMATE Area . Cast 200 Energy, Range 10, Duration 20 seconds, Cooldown 150 seconds. After 2 seconds a gravity vortex will apear that stuns all units in the target area within the radius of 2. Units within the vortex are invulnerable to all damage and effects.

Warp In [N]

Cost 150 minerals. Self Cast. Cast 125 Energy, Cooldown 40 seconds.

Warps in additional Interceptors and Scouts until the Carier's maximum capacity is exceeded.

Plasma Surge [G]

Cost 150 minerals. Target Area. Cast 75 Energy, Range 15,Duration 20 seconds, Cooldown 10 seconds.

Recharges up to 125 shield points to each friendly light unit with shield in the radius of 5. Affected units have their maximum shield amount increased by 25% and their Shield armour increased by 5.

Plasma Barage [B]

Cost 175 minerals. Target Muke. Cast 75 Energy, Range 11,Duration 3 seconds, Cooldown 10 seconds.

After 3 seconds it launches plasma missles at the enemy target dealing up to 2700 damage over 3 seconds. The first Basic upgrade (cost 150) improves the damage with 540+. The second basic upgrade (cost 250) installs a Argus crystal that affect the ability so that the Carier can deplete all his energy into plasma shots.