Raven

Master Defensive Support.

Quick refference Opening Build:

EMP shockwave build1: Greatly common opening, as a raven.

Seeker missile build2: Greatly used when you play with two support ships.

High Synergy with: Leviathan, Dreadnought, Voidray.

 Countered by  : Guardian, Carier, Overlord, Battlecruiser, Leviathan.

Core Upgrades
System Upgrade

Cost 250 minerals. Passive upgrade.

Extend or add things to three different core upgrades. Adds 100 extra energy drain by EMP Shockwave and raises the total Shield damage to 3200. Also it adds 1 extra second to the decloak duration. Extends the duration of Power Defence Drone to an total of 90 seconds. Gives Radar +40 extra vision.

Radar

Cost 150 minerals. Passive upgrade.

Exposes enemy capital ships movement within range 30 (+5 Range upgrades). Does not reveal the area.

Seeker Missle [N]

Cost 200 minerals. Target. Cast 125 Energy, Range 15, Duration 2 seconds, Cooldown 15 seconds.

After 2 seconds, fire a missle that folows target for 15 (+7 Basic upgrades) seconds. Explodes upon hitting an enemy massive ship, dealing 2500 (+30 for Energy upgrades) Area damage to all the nearby ships.

Defensive Matrix [V]

Cost 175 minerals. Target. Cast 50 Energy, Range 8, Duration 5 seconds, Cooldown 20 (-6 Basic upgrades) seconds

Surrounds the target alied Ship with a shield that reduce the damage to an minimum. Sometimes the damage leaks through it. Point Defence Drone [F]

Cost 200 minerals. Area. Cast 125 Energy, Range 5, Duration 45 (+45 Passive upgrade; System upgrade) seconds.

Deploys a drone that uses a laser to shoot down enemy missiles in a set area. The drone can't target special attacks.

EMP Shockwave [E]

Cost 225 minerals. Area. Cast 125 Energy, Range 10, Cooldown 10 seconds.

Drains up to 200 energy from all targets in area. Dealing 1400 damage to all shield targets. Makes cloaked units visible for a short time.

Irradiate [D]

Cost 175 minerals. Target. Cast 125 energy, Range 11, Duration 20 seconds, Cooldown 30 seconds

Surrounds the target Ship with Irradiate that does 1400 damage to a single Bilological target and small area damage to biological units bearby.

Blackout [B] 

Cost 400 minerals. ULTIMATE Area. Cast 150 Energy, Range 10, Duration 20 seconds, Cooldown 150 seconds.

Creates an electromagnetic pulse that disables all mechanical units in the target area. From using passive upgrades, casting abilities and atacking.

Shield Transfer [R]

 Trait Toggle . Range 6, Duration drain Shield per second.

Transfers your shield to an allied capital ship, transfer 140 (+40 Basic upgrades) shield points per second.