Guardian

Mixture Kite
Quick refference Opening Build:

Core upgrades
Release Broodlings [R]

''' Trait. ' Range'' 13 (+1 each range upgrade).

Shoots 2 Broodlings at enemy target Capital Ship. Dealing 20 (+4 Basic upgrades) damage to the closest enemy Ship each 3.0 secconds. Those Basic upgrades also affects the hull 20 (+3).

Scourge [G]

Cost 200 minerals. Target Area. Cast 125 Energy, Range 12,Duration 3 seconds, Cooldown 10 seconds.

After 3 seconds it launches a swarm of 12 (+2 basic upgrades) scourges flying to enemy target. Dealing 250 Area damange on impact. Each scourge got a hull of 125 and will fly to target at a speed of 3.3.

Dark Swarm [D]

Cost 150 minerals. Target Area. Cast 100 Energy, Range 7,Duration 20 seconds, Cooldown 30 seconds.

Creates a cloud over an Area of 6 radius, which protects units under the cloud from ranged attacks. All covered units cannot be affected by range beyond range 4. Does not affect special abilities. A extra effect is that the cloud will heal the Guardian 160 life per second, if it targets you when you use it.

Adrenal Overload [E]

Cost 125 minerals. Self Cast. Cast 1500 Life, Cooldown 20 seconds.

Restores 200 energy over 10 seconds.

Infestation [N] 

Cost 400 minerals. ULTIMATE Target Mechanical. Cast 200 Energy, Range 8, Duration 5 seconds, Cooldown 60 seconds.

When it stays 5 seconds attached to a Enemy Mechanical Ship, that got less than 3500 hull and less than 500 shield. The Guardian player gains control of the Enemy Ship (for 10 minutes) which get restored to full hull and shield. During the infestation the target got a speed reduction of -0.2.

'' The ability cannot affect targets under Matrix, Defensive Shield or Protective Field. ''

Warp [W]

Cost 100 minerals. Target. Cast 100 Energy, Duration 7 seconds, Cooldown 90 seconds.

Teleports the ship to a target massive unit or structure. Can’t be used while in combat.

Parasite [F]

Cost 150 minerals. Target. Cast 100 Energy, Range 10, Duration 240 seconds, Cooldown 240 seconds.

Deals 200 damage on impact. Attaches a snake like parasite to the enemy ship. Infected ships are denied to use or get cloaked by abilities.

Spawn Broodlord and Coruptors [E]

Cost 250 minerals. Toggle Summoned Target. Cast 225 Energy, Range 5, Duration Broodlord 45 seconds, Coruptor 60 seconds.

The maximum ammount Brood Lords and Coruptors are both set to 5. Spawn a broodlord, with 300 hull. Dealing damage 20+(4 basic upgrades) every 2.5 seconds to the Enemy Capital Ship or Structure from a far distance 11 +(1 for each basic range upgrade). Spawn a Coruptor, with 200 hull. Dealing 12 (+2) damage vs light units and dealing vs massive units 50(+8) damage every 1.9 second. They attack from a range of 6.

Corrosive Acid [C]

Cost 175 minerals. Target. Cast 35 Energy, Range 10,Duration 16 seconds, Cooldown 8 seconds (-2 basic upgrades).

Decreases the armour of target by 4 and decreases the speed of target by 0.05. It can stack upon 7 times.