Battlecruiser

Defensive Kite
Quick reference Opening Builds:

Core Upgrades
Release Tac Fighters [R]

''' Trait Toggle. ' Range'' 16(+1 each range upgrade).

Launch up to 8 Tac Fighters towards target area. Dealing 12 (+2 Basic upgrades) damage to the closest enemy Ship each 2.5 secconds. Those Basic upgrades also affects the hull 60 (+3) and armour 0 (+0.5).

Scanner Sweep [C]

Cost 150 minerals, Area, Cast 75 Energy, Range -, Duration 12 secconds, Cooldown 60[-5 for each Range upgrade] seconds.

Reveals positions of all enemy ships on the map and detects cloaked units in a close radius. Lasts 12 seconds. Upgrading Battlecruiser range reduces the cooldown of Scanner Sweep by 5 seconds.

Lockdown [D]

Cost 250 minerals. Target. Cast 125 Energy, Range 10, Duration 10 seconds, Cooldown 10 seconds.

Deactivate the electronics of a mechanical unit, preventing it from using abilities. It also drains 10 energy each seccond for 10 seconds.

Yamato Cannon [V]

Cost 175 minerals. Target. Cast 125 Energy, Range 10, Duration 3 seconds, Cooldown 30 (-10 for each upgrade) seconds.

Blasts a target with a devastating plasma cannon, causing 1750 damage.

Missile Pods [E]

Cost 125 minerals. Area. Cast 100 Energy, Range 8, Duration 3 seconds, Cooldown 4 seconds.

Missle Pods deal 125 (+500 vs massive) damage to units in target area.

Defensive Shield [V]

Cost 150 minerals. Self Cast. Cast 100 Energy, Cooldown 20 seconds.

Surrounds the Battlecruiser with a shield that can absorb 2000 (+500 for each Basic Upgrade). Each shield upgrade adds 50 extra shield.

Fire Supresion-System

Cost 50 minerals. Passive upgrade.

Prevents the ship from being affected by the Heavily Damaged effect.

Regenerative Bio-Steel

 Cost 125 minerals . Passive upgrade.

Greatly increases the hull regeneration rate and reduces the hull regeneration delay to 5 secconds. Also alows hull regeneration while in combat unless a direct hull damage is taken.

Warp [W]

Cost 75 minerals. Target. Cast 50 Energy, Duration 10 seconds, Cooldown 45 seconds.

Teleports the ship to a target massive unit or structure. Can’t be used while in combat.

Nuclear Missle [N]

Cost 400 minerals. ULTIMATE. Cast 200 Energy, Range 15, Duration 15 seconds, Cooldown 150 seconds.

After 4 seconds a missle will be shot that folows the target. When it explodes it deals 6000 area damage in a radius of 4 and affecting all mechanical targets with an pulse that disable passives, atacking and casting abilities for a short time.