Arbiter

Master Mixture Support


Quick reference Opening Builds:  

Feedback Build[2]: Greatly used when you leak kite ships and a got a comp without shield upgrades or if you the only support.

High synergiy with: Collosus, Frigate. Overlord, Guardian.

 Countered by  : Battlecruiser, Raven, Guardian, Carier, Dreadnought.

Core upgrades
Recharge Shield [R]

 Trait Toggle . Range 7, Duration drain 6 energy per second.

Recharges shield of an allied capital ship, restoring 60 (+20 Basic upgrades) shield points per second.

Electromagnetic Storm [G]

Cost 175 minerals. Area. Cast 125 Energy, Range 9, Duration 4 seconds, Cooldown 10 seconds.

Creates Electromagnetic storm, causing up to 125 vs light units. 1475 vs. Massive +185 extra damage from core upgrades to all units in the target area.

Cloaking Field [C]

Cost 250 minerals. Toggle Area. Cast 50 Energy, Duration drain 4 energy per second, Cooldown 10 seconds.

Cloaks friendly nearby units near the Arbiter. While active the arbiter cannot be cloaked by an another Arbiter.

Force Field [F]

Cost 175 minerals. Area. Cast 50 Energy, Range 9, Duration 6 seconds.

Creates a barrier that stops enemy missiles.

Feedback [E]

Cost 225 minerals. Target. Cast 125 Energy, Range 10, Cooldown 10 seconds.

Drains up to 300 energy from target. Deals 5 damage per point of energy by a total amount of 1500.

Chrono Boost [B]

Cost 150 minerals. Target. Cast 100 Energy, Range 8, Duration 15 seconds, Cooldown 30 (-8 Basic upgrades) seconds.

Places target allied unit into Chrono Boost, causing to use attack and special abilities operate 50% faster. Additionally its speed will be increased by 0.1.

Phantom [N]

Cost 175 minerals. Target. Cast 100 Energy, Range 7, Duration 45 (+30 Basic upgrades) seconds.

Creates a phantom of an allied target massive unit. Phantoms are illusory units that cannot use active abilities or deal damage and can be destroyed easier. Enemy detectors reveal phantoms.

Observer [O]

Cost 100 minerals. Toggle Summoned. Cast 25 Energy, Range 4, Duration 5 energy per second.

Cloaked spy, with 150 Health, 150 Shield and 150 Energy. Detects cloak units and phantoms.

Warp [W]

Cost 50 minerals. Target. Cast 50 Energy, Duration 10 seconds, Cooldown 45 seconds.

Teleports the ship to a target massive unit or structure. Can’t be used while in combat.

Khaydarin Core

Cost 250 minerals. Passive upgrade.

increases the energy regeneration rate by 75%, when the arbiter is out of combat. Also adds 100 to energy drain by Feedback and raises the total damage to 1800.

Stasis Field [I] 

Cost 400 minerals. ULTIMATE Target. Cast 150 Energy, Range 9, Duration 20 seconds, Cooldown 150 seconds.

Traps the target ship in a Stasis Field. The target unit cannot move, attack, be attacked or be affected by abilities. Can also be used on badly damaged allied units.