Collosus

Defensive Tank
Quick refference Opening Build:

Core Upgrades
Release Escorts [R]

''' Trait Toggle. ' Range'' 16(+1 each range upgrade).

Launch up to 8 Escorts towards target area. Dealing 12 (+2 Basic upgrades) damage to the closest enemy Ship each 2.5 secconds. Those Basic upgrades also affects the hull 30 (+1), Shield 30(+2), armour 0 (+0.5) and shield armour (+1).

Thermal Lance [E]

Cost 175 minerals. Area . Cast 100 Energy, Range 8,, Cooldown 5 seconds.

Deals up to 781 [+50 for each Energie upgrade] damage to all units in the target lineair area perpiduculair to the direction the collosos is facing.

Hardenend Shield [D]

Cost 150 minerals. Self Cast. Cast 50 Energy, Cooldown 9 seconds.

Reduces the damage of the next 50[ +1 for each Shield upgrade] incoming attacks to a maximum of 50. Can only be used when the Collosos got Shield.

Quantum reactor Cost 150 minerals. Passive upgrade.

Allows 25% of the shields regeneration to continue while in combat.

Field Disruptor

Cost 150 minerals. Passive upgrade.

Disrupts Energie Forcefields and Chrono Rifts in a close radius of the colossos.

Warp [W]

Cost 50 minerals. Target. Cast 50 Energy, Duration 10 seconds, Cooldown 45 seconds.

Teleports the ship to a target massive unit or structure. Can’t be used while in combat.

Guardian Shield [G]

Cost 175 minerals. Self Cast Area. Cast 75 Energy, Duration 15 seconds, Cooldown 30 seconds. 

Creates a Shield reducing incomming damage to friendly units by 40%. While active it can't be protected by another Guardian Shield.

Recharge Shields [C]

Cost 150 minerals. Self Cast. Cast 100 Energy, Cooldown 20 (-5 Basic upgrades) seconds.

Instantly recharge 16% of the total Shield points.

Invunerability Shield [N] 

Cost 400 minerals. ULTIMATE Self Cast. Cast 150 Energy, Duration 15 seconds, Cooldown 150 seconds.

Renders the collosos invunerable to all damage and most negative effects.