Frigate

Offensive Kite
Quick refference Opening Build:

Release Wraiths [R]

''' Trait Toggle. ' Range'' 16(+1 each range upgrade).

Launch up to 10 Wraiths towards target area. Dealing 12 (+2 Basic upgrades) damage to the closest enemy Ship each 2.5 secconds. Those Basic upgrades also affects the hull 60 (+3) and armour 0 (+0.5).

Warp [W]

Cost 75 minerals. Target. Cast 50 Energy, Duration 10 seconds, Cooldown 45 seconds.

Teleports the ship to a target massive unit or structure. Can’t be used while in combat.

Fusion Torpedo [F]

Cost 400 minerals. ULTIMATE. Cast 200 Energy, Range SET, Duration 4 seconds, Cooldown 160 seconds.

After 4 seconds, fire a missle that travel forward at great speed. Explodes upon hitting an enemy Capital Ship, dealing 6000 Area damage to all the nearby Ships.

Quick Reload [E]

Cost 125 minerals. Self Cast. Cast 40 Energy, Cooldown 12 seconds.

immediately finishes the cooldown on Backlash Rockets.

Magnetic Mine [G]

Cost 150 minerals. Unlocks. Cast 40 Energy, Range 3, Duration 600 seconds Cooldown 6 seconds. 

Deploys a cloaked mine (MAX 50) to an area that deals 400 [ +30 for each basic upgrade] to an enemy on the way. You can dismantle mines by turning auto-casting on and off.

Afterburners [B]

Cost 150 minerals. Self Cast. Cast 50 Energy, Duration 10 seconds, Cooldown 25 seconds.  

Increases movement speed by 0.3, boosts accelerates of the frigate for 10 seconds and increases attack speed for missles at 0.1.

Cloaking Systems

Cost 125 minerals. Passive upgrade.

Enables wraiths to automatically cloak themselves, preventing enemy units from seeing or atacking them. Cloak is interupted for 1.5 seccond when a wraith attacks.

Jamming Systems

Cost 175 minerals. Passive upgrade.

Hides the Frigate from the enemy radars and scanner sweeps. Only active when the frigate is out of combat, for atleast 20 seconds. Using abilities will disrupt this effect.